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Unity Game Design

Project type

Game Design

Date

October 27th, 2024

Location

Syracuse University

A Unity game design midterm project developed by Kimberley Durden, Skye Ramirez and I. We had around 3-4 weeks to create and develop a game using the knowledge we had learned in our lectures.

I was in charge of asset creation and UI creation, Kimberley took care of the rigging of the Hawk and the programming for it to follow the player, while Skye did general programming and the audio queue for the hawk being close to the player.

Within our game you play as a squirrel who is actively being chased by a hawk, you must jump from tree to tree collecting acorns without falling off in order to win. Once you've collected enough acorns you win and can play again.

Plumblossomdeer

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